v0.1.8 is out!


NEW FEATURES

  • Enemies now have different behaviours determining how conservative they're in using their resources
  • Combatants may now comment during battle while: Battle Start, Attacking, Being Attacked, An Attack Missing, Being Defeated, Upon Victory, Starting a new round
  • Added more combat lines to Melinda and Leonard
  • Added the combat dialogue for the training dummies and battle against the thugs
  • Character weapons can now be upgraded up to tier 1
  • Journal missions for the current chapter 1 quests have been added
  • Investigations now have a chance to progress or stall depending of how many requisites you met during character Selection
  • You can now initiate investigations without meeting all the requisites, suffering a chance for it to stall for a phase
  • Fiorello, the bright-eyed new recruit, can now join the team! To Leonard's chagrin.
  • Reginald, the wise priest, can join you and sermon away on your journey to greatness
  • Bob, the magnificent dough-master, can now force his way into the team!
  • Added combat dialogue for Bob, Reginald and Fiorello

ART

  • Visual cue for pausing in combat
  • Burning shader effect for the character portraits on combat start
  • Improvements Lvl 0 Textures: Comfort, Intelligence
  • Our fancy new executable Icon!
  • Icon added for the Stunned status effect
  • Icon and animation for all loading transitions
  • Tier 0 Armor sprites for: Melinda, Fiorello, Leonard, Reginald, Bob
  • Tier 1 Armor sprites for: Reginald, Leonard, Melinda, Fiorello, Bob

CHANGES/BALANCING

  • Pausing in combat now more reactive
  • Battles now can be marked a boss-battles by the game, changing certain behaviours
  • Multihits can now individually miss and vary on damage dealt
  • Stuns appear in log
  • Stuns now generate their own popup
  • Rebalanced damage/mitigation formulas
  • Designed the proper battle against the Gang
  • Designed proper skills for the training dummies
  • Made the chain animation for focusing in combat faster
  • Added a divider to the journal between current and finished quests
  • Gave a new format to the journal text output
  • Added Fiorello's Skillset/Initial Stats
  • Added Reginald's Skillset/Initial Stats
  • Added Bob's Skillset/Initial Stats
  • Slight nerf to Melinda's growth rates on level up
  • Added flavour text for the base improvements
  • Polished a bit the visuals for the base improvements

BUGFIXING

  • Special could be used before animation of the filling bar finishes
  • Lots of Combat technical debt, specially around the flow of the combat cycle
  • Combat logging miss-timing should be a thing of the past, for the current set of actions
  • Potential eternal loop while waiting for an action to finish
  • Multiple redundant instances of the check_if_death method while multihitting
  • Endless resistance farming
  • Avoided Potential Soft-lock for unmet requisites during investigations
  • Added charisma to mental action calculations
  • Victory dialogue being delayed
  • Changed the container size in the Base tab to make it fit better
  • Moved the position of elements around the Equipment and Improvement tab to avoid clipping
  • Leonard's first armor tier had the incorrect value

TECHNICAL

  • QoL changes to make the function of variables in resources less vague
  • Save compatibility considerations
  • Beneficial battle action calculations added
  • Level up Growth table for: Reginald, Fiorello, Bob

Files

FTMK Windows x64.rar 32 MB
Jun 03, 2024
FTMK Windows x32.rar 32 MB
Jun 03, 2024
FTMK Linux x64.exe.rar 29 MB
Jun 03, 2024
FTMK Linux x32.exe.rar 28 MB
Jun 03, 2024

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