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Devlog
- June 05, 2024 by Thunderbit#update, #devlog, #for thee my kingdom, #thunderbitHello everyone, Fox here. Today we bring you the hottest takes on our new changes for the game version 0.1.8, as well as some talk about the future of the project! This post would be the third one fro... Continue reading
- June 03, 2024 by Thunderbit#update, #for thee my kingdom, #thunderbit, #indieNEW FEATURES Enemies now have different behaviours determining how conservative they're in using their resources Combatants may now comment during battle while: Battle Start, Attacking, Being Attacked... Continue reading
- May 12, 2024 by Thunderbit#thank you, #for thee my kingdom, #thunderbitTo that kind soul out there who believed in the project and gave us such a generous donation, know that this meant the world to us and we'll work three times as hard to make it worth to you. A big hug... Continue reading
- May 09, 2024 by Thunderbit#devlog, #for thee my kingdom, #thunderbitHowdy, friends! Fox here. Another month, another update. This one is a pretty subtle one at first glance, but believe us, there's reason to be exited. As mentioned in the last Devlog, we continued the... Continue reading
- May 09, 2024 by Thunderbit#update, #for thee my kingdom, #thunderbit, #changelog, #versionNEW FEATURES Character equips and their upgrades are online! Character skills are now available to be changed and have combat effects Visual cues for asceleration in combat Hit and miss bubbles on com... Continue reading
- April 04, 2024 by Thunderbit#Development, #Update, #Future-talk, #For Thee My KingdomHello, everybody! Welcome to our first official devlog of "For Thee, My Kingdom". The game is finally live, rejoice! We know we certainly are doing some very much needed celebration, after seven long... Continue reading