Devlog 3: Ever Onwards


Hello everyone, Fox here.

Today we bring you the hottest takes on our new changes for the game version 0.1.8, as well as some talk about the future of the project!

This post would be the third one from us since the original release on april and we're happy to announce the goals we set ourselves back on that fateful day have been met.

The pillars of the game now stand solid and are ready to bear the load of quiteee the adventure we got for you lads and lasses.

The game is looking nicer, the plots are flowing, the character are joking.

The future promises!

Now, where do we stand?

The most devious bugs have been squashed to our knowledge and the flow of the tale should be running smooth and without hiccups.

The combat is starting to get challenging and varied, friends. Look forward to some interesting combinations.

Most of our backlog lies defeated... and that leads us towards what lies ahead.

The chapter 1 will be oficially finished and polished for the next release and hopefully we can also squeeze in some teasers for the following chapter.

The game has multiple exclusive-inclusive routes, so some of the work will be delicate but a fun one nonetheless.

The art department is going crazy with Anon at the head, the progress faster than ever and we're cooking fancier and more complex effects and animation for ya'all in the oven.

Advances will begin to really flow from here, folks.

Let us build something to remember together, shall we?

As always, thank you for your time and we'll see you early next month.

Hugs, The Thunderbit Team.

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